
- DJ mixing application that works as a standalone program OR as a VSTi plugin in your favorite host.
- 2 decks capable of loading MP3 (Id3v1&v2), WAV and OGG.
- Unique Loop and Leap feature. Unique Reverse and Leap feature.
- Effects include: Lowpass, highpass, bandpass, bandreject filter, 8 Tap 3D Phaser, and variable 3D echo/flanger effect.
- Deckadance was written by DJs for DJs, so we are confident that it will take your DJing to the next level with features that make total sense.
Buy Image-Line Software Image-line Deckadance House Edition V.1 Now
Image-Line's Deckadance may produce the best sound quality amongst DVS software when key correction is turned off, which it allows you to do completely in the options. This is apparently due to 64bit internal audio processing. It is at least on par with Virtual DJ and Traktor overall, and does particularly well with blended layers. Flat. No exaggerated transients, hardness, or artificial openness. Yet it breaths well with volume.It also has the best and only perfect implementation of on-the-fly software-based split cue in any DVS. This is another testament to the internal audio processing code. Deckadance was clearly built around that code from the ground up, and it shows with being able to implement this feature and do so properly.
In stereo mode, the headphone cue pan works similar to Traktor.
Has a compressor/limiter which does not appear defeatable. This may lend a slight, inoffensive, signature (grit on poor transducers, shimmer on better ones) to some high frequencies through the program output. It's difficult to determine how much of this is entirely the result of the limiter and how much is the result of dithering due to the 64bit processing, but the fact it is more apparent on the program output leads me to think compression is at least partially responsible.
Interesting optional on-the-fly headphone cueing tone "loudness" button. It's necessary to back off the internal volume(s) with blended cue channels when this is on to prevent 0dBFS clipping as the headphone mix does not have limiting.
There is a rather lovely use of the channel gains for cue level and assignment when auto-gain is turned on. I've said for years that cue level knobs instead of cue buttons and separate gains were the way to go, and Deckadance proves this. This may be a tangent, but a classic rotary mixer would only need the cue level knob and the channel level, with either boost over unity on each or boost over unity on the master out. But I digress...
The layout is slightly constrictive and lacks really any configurability.
Track analysis is nearly as buggy as Serato Scratch and Serato DJ, freezing almost as often when calculating just BPMs and requiring manual intervention too frequently. It is not even at the level of Traktor Pro, not to mention vastly inferior to the benchmark: Virtual DJ.
Nifty optional colored waveforms, though you cannot completely turn the moving waveforms, lame mixing aids, or BPM readouts off.
Full internal crossfader curve control, just like the best mixers.
Good sounding effects, though sometimes weird to use. There are a limited number of them bundled, but VST effects are possible as with Torq 2.
Speaking of VST effects, it is the only DVS software I know of that can actually run *as* a VST effect. I was able to in Mixcraft and Soundforge without a hitch. Works exactly as advertised. Fascinating.
Deckadance only supports a few more controllers than Mixvibes Cross out-of-the-box. That's not great, but some of my favorite controllers come bundled with it, which is good. I think at last count I have something like 8 or 9 disks for Deckadance from various pieces of hardware. The controllers that it does support, it does so well and is nearly plug-and-play. If a controller comes with Deckadance (or is bundled somewhere in the world in some other market with it) then you can rest assured it will function adequately.
The controller configuration options, though, while GUI-based on the bottom of the screen in one of the panels it shares with sampling, scratching, and the decks themselves (weird, I know), are constricted and hankered by the default configurations that cannot seem to be overridden. From the look of it, the available mapping options are also not particularly complex and in this state if you could figure out how to make use of custom mapping is unlikely to allow anything powerful. There were issues also getting multiple controllers of the same model recognized. I did manage to do some simple things like assign split-cue to the prgm/ch meter button on one controller, though. This limited mapping is the second weakest aspect of Deckadance.
The weakest, however, is that, like Cross and Mixxx, it's still just a two-deck solution. If it ever goes to at least 3 decks (or allows you to offload a playing track directly and completely into a sample deck to free up one of the mixing decks), then Deckadance will be a serious contender.
Right now Deckadance holds its own for 2-deck users due to its sound processing code and VST status, but remains of diminished interest in the market due to its lack of configurability and expandability. Its perfect split cueing and ability to *be* a VST effect do make it unique. With the rapid pace of other companies' upgrades, though, Deckadance's strengths will not be sufficient without Image-Line improving the feature set.
Read Best Reviews of Image-Line Software Image-line Deckadance House Edition V.1 Here
I am not a DJ but I like to fool around with my music, and this program makes for some serious fooling around. Bit of a learning curve, but mostly intuitive. Simply put amazing program for the money...
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